Shipped Projects
Call of Duty: Modern Warfare III (2023)
Credited
PC/PS5/PS4/XSX/XS
C++/Lua/Proprietary Game Engine
The Multiplayer Group Co-development / Non-disclosure.
Call of Duty: Modern Warfare II (2022)
Credited
PC/PS5/PS4/XSX/XS
C++/Lua/Proprietary Game Engine
The Multiplayer Group Co-development / Non-disclosure.
Dying Light 2
Credited
PC/PS5/PS4/XSX/XS
C++/Proprietary Game Engine
Co-dev as part of The Multiplayer Group. Positioned as general engine support for the team at Techland I owned several platform service features from implementation through to certification and release such as voice chat and title storage.
Dying Light: The Following Enhanced Edition (Epic Games Store Port)
Un-credited
PC
C++/Proprietary Game Engine
Co-dev as part of The Multiplayer Group. I ported multiple platform services such as achievements, game play statistics and leaderboards to Epic Online Services (EOS) for the Epic Game Store release. I also supported the implementation of crossplay across pc platforms using EOS.
Cops 'n' Robbers World Tour
Un-credited
Android/iOS (De-listed)
C#/Unity
A collection of skill based mini-games and fun-money slot games. Working with a small talented team I had the opportunity to work on almost all aspects of the game, including a large number of the mini-games, In-app purchasing, user interface, server communication, analytic service integration, email/support functionality and maintaining our non-engine game framework. I also worked on a later rewrite of the game using Unity that was abandonned when the game was cancelled.